The level geometry section has all the different shapes you need to create a map, and there are some special ones too.

Base Meshes:

These are all the simple meshes, like walls, floors, windows, and more, they are located in “Puzzle Template” > “Prefabs” > “Level Geometry”.

All these meshes use a special material that will blend between the Walls theme settings and the Floors theme settings. That material can be found in “Puzzle Template” > “Materials” > “PT_Grid_Walls_Floors_MI”.

The material is also world aligned, meaning you can scale these meshes and the material will not stretch.


Portal Angled Walls:

This allows you to add an angled portal wall to the level attached to a wall or a floor, connected with an arm.

You can adjust the “Arm Length” and the “Angle” from -45.0 to 45.0 degrees.

PT_Portal_Angled_Wall_Preview.png


Procedural Stairs:

This one allows you to easily create stairs of how many steps you need, as you can control the “Steps Amount” variable and the steps will get generated procedurally.

An invisible collision plane is also created to make the player go up the stair smoothly.

PT_Procedural_Stairs_Preview.png