In this page, we'll explore the character, components, variables, the player controller, and additional aspects integral to the player's experience.
All the assets we will be talking about here are located in “Puzzle Template” > “Player”.
Walking Speed
Gravity Scale
Acceleration
Deceleration
Jump Force
Enable Crouch?
Toggle Crouch?
Crouched Walking Speed
Mouse Sensitivity
Controller Sensitivity
Default Camera FOV
Zoom Camera FOV
Enable Footsteps
Footsteps Frequency Walking / Crouching
Footsteps Volume Multiplier
Footsteps Walking Sound
Footsteps On Landed Sound
This component is responsible for interacting and picking up grabbables. If an interaction / grab is possible, the dynamic crosshair will animate and an outline will appear around the interactable object.
The interaction and grab also works through portals.