In this page, we'll explore the character, components, variables, the player controller, and additional aspects integral to the player's experience.

All the assets we will be talking about here are located in “Puzzle Template” > “Player”.

Player Character Mechanics:


Player Character Variables:


Interaction & Grab Component:

This component is responsible for interacting and picking up grabbables. If an interaction / grab is possible, the dynamic crosshair will animate and an outline will appear around the interactable object.

The interaction and grab also works through portals.